Javelin, Barb-Tipped:

Attacks / turn:

1 / 1 (hand-held or thrown)

Damage:

Hand-Held: 5-D6

Thrown: 4-D10 (+ 1-D10 per 6 points of dexterity above 5).

Hurled: Can't

 

Note:

When removing a barb-tipped javelin, an additional 3-D6 damage will be inflicted unless the one removing the javelin successfully makes an Avoidance-roll vs. "Dexterity" (luck cannot be used). Medics will have three chances to avoid vs. "Dexterity".

Note:

You can carry up to 6 of these javelins.

Range:

Hand-Held: 1 space (5')

Thrown: 1 space (5') per point of Dexterity above 5.

Hurled: Can't

Size:

Large

Strength to wield proficiently:

1

 

Special for Throwing:

For every point of Dexterity below 15, the following penalties will be enforced:

-5 Defense (for parrying)

-5 Offense

-2 Damage

Type:

Hand-Held: 1-Handed, Sharp

Thrown: 2-Handed, Sharp

Value:

26 white-gold

Weight:

1 LB.